

Horses will interact with one another, nuzzle into each other, clean their foals, and roll around on grass when happy. Horse animations are adorable, newborn foals will be unsteady on their feet and jump on toys with gusto. Within these features, Horse Ranch has excelled with horses - a huge relief as the main selling point of the pack.

The Sims 4 Horse Ranch has added plenty of new features for Simmers to dive into alongside horses themselves, including horse competitions, training, riding, Nectar making, Mini Goats and Mini Sheep.

In it, you'll be faced with a choice-based adventure mini-game, which despite being a nice subversion is ultimately underwhelming. Out on your travels, Simmers may come across an explorable cavern system called the Dreadhorse Caverns, which act in a similar way to the sewer systems present in the Werewolf Game Pack or the trails found in Jungle Adventure. New Appaloosa is advertised as having a grocery store, clothing store, tavern, Equestrian Centre and more, but all of them are 'rabbit holes', except for the tavern. Whilst the canyons undeniably do look similar, the style of the world is not the issue - but rather the lack of activities to do within it. Since initial teasers, the pack has received criticism from Simmers that the world looks too similar to the desert plains of Strangerville. It contains three neighbourhoods: the urban population of Rider's Glen, the town of New Appaloosa, and the beautiful cliff trails of Galloping Gulch. Chestnut Ridge is the new western-themed world that ships with The Sims 4 Horse Ranch Expansion.
